On The Board Game Business Podcast, we discuss the business side of the tabletop gaming industry. We don't review games or tell you which ones we like, but instead focus on how to price, distribute, design, develop, and market your game. Richard New hosts and sits alongside Jeremy Commandeur, a game designer, and Brian Henk, a game designer and publisher with Overworld Games.
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© 2014
Board Game Business Podcast
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Podcast information
- Amount of episodes
- 100
- Subscribers
- 51
- Verified
- No
- Website
- Explicit content
- No
- Episode type
- episodic
- Podcast link
- https://podvine.com/link/..
- Last upload date
- June 13, 2021
- Last fetch date
- June 4, 2023 8:38 PM
- Upload range
- MONTHLY
- Author
- Richard New, Brian Henk, Jeremy Commandeur
- Copyright
- 2014
susbcribers
- Going Full Time as a Game Developer with John Brieger - Ep. 92John Brieger talks about some of the biggest mistakes he's made during the development process so we can all learn from them. References: Brieger Creative - https://www.briegercreative.com/ John Brieger on Twitter - https://twitter.com/DasBrieger0 comments0
- Board Game Business Podcast Jan 2 · 23m Top 5 Rough Edges on a Kickstarter Game - Ep. 90We discuss the top 5 most common rough edges on a Kickstarter game so you can avoid them on yours! Dustin Schwartz Rules Editing: https://twitter.com/dustinbschwartz The Game Crafter Sanity Test: https://help.thegamecrafter.com/article/145-sanity-tests0 comments0
- Top 5 Places to Find Prototype Art - Ep. 89In this episode, we re-visit our list of top places to find art for your prototype. Links: The Noun Project: http://www.thenounproject.com Nasa: https://www.nasa.gov/multimedia/imagegallery/index.html National Gallery of Art: https://www.nga.gov/collection/collection-search.html Public Domain Smithsonian: https://www.si.edu/search/ Public Domain âšNew York Public Libraries: https://digitalcollections.nypl.org https://www.nypl.org/research/collections/digital-collections/public-domain Pixabay: https://pixabay.com GameIcons.Net: http://game-icons.net Flicker: https://www.flickr.com/photos/britishlibrary https://www.flickr.com/photos/internetarchivebookimages/Major Patreon: https://www.patreon.com/Arcknight https://www.patreon.com/AlishaVolkman https://www.patreon.com/satoshi_matsuura0 comments0
- Top 5 Predicted Impacts of COVID-19 on the Board Game Industry - Ep. 88Jeremy and Brian discuss how we think the board game industry will be impacted by COVID-19. This was recorded in early April of 2020. Resources: Good Cop Bad Cop Online - https://gcbc.arantius.com/ Tabletopia - https://tabletopia.com/ Tabletop Simulator - https://www.tabletopsimulator.com/ Board Game Arena - BoardGameArena.com Roll20 - https://roll20.net/ BoardSpace - boardspace.net0 comments0
- Top 5 Time Savers for Game Designers - Ep. 87In this episode, we are going to cover a bunch of tips for you game designers to SAVE YOU TIME. Resources Mentioned Google Drive - https://docs.google.com Dropbox - https://www.dropbox.com Card Creatr - https://cardcreatr.sffc.xyz/ Component.Studio - https://component.studio/ Paperize - https://beta.editor.paperize.io/#/ Multideck - https://semicolon.com/multideck/multideck.html Pages - https://www.apple.com/pages/ The Game Crafter Art Stor e - https://www.thegamecrafter.com/design-assets0 comments0
- Top 5 Tips for Advertising Your Board Game - Ep. 86We give you our top 5 tips for advertising your board game and how to learn which sources are best for you and your game. This is a little more focused on ads for a Kickstarter campaign, but is applicable to any type of advertising for a board game. References: Bitly Link Shortener - https://bitly.com/ Google Link Shortener - https://goo.gl/ Google Analytics - https://analytics.google.com/ Facebook Ads - https://www.facebook.com/business/ads0 comments0
- Mailbag on US Manufacturing, Recovering from Disaster, and Component Cost Considerations - Ep. 85Today we dig into the Patreon mailbag and answer these questions: How do you recover from being punched in the gut? What is a unique enough selling point for a game? What are some component cost considerations to take when manufacturing your game? Should I fulfill my Kickstarter campaign myself? Is it possible to manufacture games in the US? Thanks to Mark Edwards for editing this!0 comments0
- Board Game Business Podcast Jun 8 · 32m Top 5 Biggest Changes in the Board Game Industry in the Last 5 Years - Ep. 84How has the board game industry changed in the last 5 years? Brian co-founded Overworld Games about 6 years before this was recorded so it's also a view of how things have changed between when he started publishing games and now. Here is the top 5 list: 5) More games in big box retailers 4) It's easier to make games 3) Kickstarter explosion 2) Growth of games at conventions 1) Distribution is harder0 comments0
- Top 5 Ways to Deal with Scope Creep - Ep. 83Patron Andrew van Ingen suggested this episode on how to deal with scope creep. Here's the list we go through! 5. If some people donât hate it, you are doing it wrong. 4. Don't let experiments linger. 3. Determine the scale, audience (learning time), price point and play time of your game. 2. Have an "always pruning" mindset. Always be thinking about the parts that aren't SUPER DUPER fun. 1. Understands that hobby gamers (and many designers) will ALWAYS ask for more.0 comments0
- Top 5 Ways to Build a Crowd for Your Game - Ep. 82When you're trying to build up a crowd for your game before Kickstarter or to build your resume for selling your game to a publisher, there are a lot of places to put your time and money, but some are better than others. 5. Create a Facebook page or group 4. Build/support your local gaming community 3. Use other's crowds by getting your game to reviewers and other influencers 2. Send infrequent newsletters 1. Create a landing page and funnel people to it through flyers, ads, social media, and everywhere0 comments0
- Top 5 Tips for Managing Your Day Job and Hobby Board Game Business - Ep. 81Jeremy and Brian give some tips for how you can better manage your day job and hobby board game business. Resources: Multideck - https://itunes.apple.com/us/app/multideck/id1193399487?mt=12 Compononent.Studio - https://component.studio/ Paperize - https://beta.editor.paperize.io/#/ Asana - https://app.asana.com/ Trello - https://trello.com/en Jira - https://www.atlassian.com/software/jira Noun Project - https://thenounproject.com/ Card Creatr - https://cardcreatr.sffc.xyz/ Edited by: Mark Edwards0 comments0
- Top 5 Things That Are Probably Wrong with Your Game Pitch - Ep. 80Jeremy and Brian cover the top 5 things that are most commonly wrong with a pitch a game designer gives to a publisher. If you're a designer, you'll probably find something in here that you can use to improve your next pitch.0 comments0
- Signs It Is Time to Give up on a Design - Ep. 79When you've been working on a design for a while and you're not sure if there's enough there to keep going with it, we have some signs that it might be time to give up on it. If you want a spoiler, the signs are: 5) No market opportunity 4) Design colleagues don't ask about the status or encourage you to keep working on it 3) Too long to play/too long to explain the rules 2) Not fun enough (playtesters don't ask to play again) 1) No hook or the hook is not good enough0 comments0
- Board Game Business Podcast Feb 11 · 18m Reasons to Theme Your Prototype - Ep. 78We go over the top 5 reasons to theme your prototype and some discussion around them. If you want to have them spoiled, here are some of our notes on each one: 5) Theme makes it easier to learn your game. It drives cohesion, direction, and rules comprehension. 4) Some publishers really care about theme (like Brian) so you'll get more opportunities if your game has one. You'll get in the door. Theme sells better than math. Games are an experience, and theme tells your story. 3) A themed games is more interesting to players so you'll get more playtesters. It shows your playtesters that you respect their time and level of enjoyment. 2) Save the publisher time by showing them it is complete. A game with no theme isn't done yet and they would usually not do that work if they can avoid it. Once you're in the door, you're more likely to stay there. 1) Theme is part of the design. Why are we even talking about them as if they are independent parts?0 comments0
- Getting Your Prototype Played at Smaller Conventions - Ep. 77Top 5 Tips for Getting Your Prototype Played at Small Conventions 5) Teach games and then ask if they want to try your own game afterwards. (know your audience and be respectful of time) 4) Setup in open gaming and grab drive bys and/or have good signage. 3) Setup an event with local designers there through meetup/facebook so you can all play each other games. (then anyone who is interested can go out to lunch/dinner afterwards) 2) Setup official events and offer prizes/bribes. (make sure you have a way for people to be notified when they can get it and/or get their name in the rulebook) 1) Find or create your own prototype room.0 comments0
- Going to Conventions Without Going to Conventions - Ep. 76Today Brian interviews Erik Dahlman of Albino Dragon about the convention services he offers where his team will demo your game at his booth at various conventions throughout the year. You can get the exposure that conventions offer without the million headaches of actually doing it. To get more information from Erik about working with him, email CONVENTIONS@ALBINODRAGON.COM.0 comments0
- Rules for Writing Rules - Ep. 74Learn all about Jeremy's "7 Rules for Writing Rules" and what Richard and Brian think about them. We actually disagree on this on more than most episodes! Jeremy's 7 Rules for Writing Rules Force yourself to write your rules right away and have them ready for your first playtest with real people. Start strong. Tell a story as you give the theme. Use software to maintain your rules and keep them always up-to-date. Add notes to add diagrams later. Put a component list at the end of the rules use a component diagram with labels. Use 2nd person to specify "you". Use white space and formatted lists.0 comments0
- Designing Around Analysis Paralysis - Ep. 73Today we discuss designing around analysis paralysis: Is it a bad thing? Limiting your decision space Add more options/decisions as you go Allowing players to "mess up" the next player's carefully laid plans Companion app Reference cards to make decisions easier Usability in graphic design or component selection Simultaneous play Hidden actions Keep players engaged Walls of text Put longer decisions at the end of a players so other players can take their turns while the other player is thinking0 comments0
- Board Game Business Podcast Sep 21 · 39m Gaming with Edo on Overworld Games Experiments - Ep. 72Ed Baraf sits down with Brian Henk to discuss the history of experiments tried at Overworld Games, such as using IPs or releasing a game outside of Kickstarter -- and how games have done in terms of profitability and copies sold. Going through what went well and what didn't may give other creators some insight into what they should and should not do. Video Version: https://youtu.be/xMkEDTgVk5w0 comments0
- Saving Your Failing Kickstarter Campaign - Ep. 71Today we talk about how to figure out why your Kickstarter campaign is failing and how to fix it. Brian's magic recipe for a successful campaign: A page that converts visitors into backers Get backers to your page Converting: The video, explaining the hook, providing the content people really care about Getting Visitors: Social media ads, building your crowd before launch, connecting with influencers, creating awareness during the campaign0 comments0
- Gen Con Designer Events and Metatopia with Double Exposure's Vincent Salzillo - Ep. 70Brian had the pleasure of interviewing Vincent Salzillo, President of Double Exposure, Inc. His company organizes Gen Con events such as First Exposure Playtest Hall and the new First Encounter Designer Showcase (publisher speed dating) events. They also organize conventions such as DEXCON, DREAMATION, and METATOPIA. Plus they run the Envoy programs. It's a lot! This is what we cover in 30 minutes: METATOPIA - A convention for game designers. First Exposure Playtest Hall - A Gen Con event for playtesting. First Encounter Designer Showcase - A Gen Con event where you pitch your game to publishers in a "speed dating format". Resources First Exposure Playtest Hall - https://www.gencon.com/experience/feph2018 First Encounter Designer Showcase - https://www.gencon.com/experience/2018feds Double Exposure Envoy Program - https://www.dexposure.com/envoy/ Double Exposure - https://www.dexposure.com/home.html Vincent Salzillo's Email : - salvius@dexposure.com0 comments0
- Getting More Prototype Plays - Ep. 69Today we talk about ways to get people to play your ugly prototype! Some topics: Imaginary friends Design partners or other trusted designers Protospiel/Unpub Designer groups General playtesting groups Fostering an inviting community Print-and-plays Conventions at a free table Conventions as an event Other convention options Digital simulations Paid playtesting Resources Game Krackers - https://www.facebook.com/GameKrackers/ Shadowsong Industries - https://www.facebook.com/ShadowsongIndustries/ First Exposure Playtest Hall - https://www.dexposure.com/firstexposure.html Protospiel - http://www.protospiel.org/ Unpub - http://unpub.net/0 comments0
- Are Pledge Managers Worth It? - Ep. 68Today our episode is more focused on behind-the-scenes of being a Kickstarter creator. We dig into how CrowdOx works and use it as a vehicle to discuss some topics on how a pledge manager can and should be used on a campaign. Topics: Paypal processors and freezes (maybe) How is CrowdOx different than competitors Charging shipping through PM Selling old catalog of games Tip jars Customer data and security breeches Reference: crowdox.com - Learn more about CrowdOx.0 comments0
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© 2014