Every week we look back on our memories of the video games we played growing up. We discuss a brief history of the game, the memories that impacted our lives, and the experience of going back to the games in the present day.
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Back in my Play: A Podcast for Nostalgic Gamers
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Podcast information
- Amount of episodes
- 157
- Subscribers
- 16
- Verified
- No
- Website
- Explicit content
- No
- Episode type
- episodic
- Podcast link
- https://podvine.com/link/..
- Last upload date
- February 3, 2023
- Last fetch date
- June 3, 2023 6:44 PM
- Upload range
- MONTHLY
- Author
- Back in my Play
- Copyright
- FitCast Network LLC
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- Back in my Play: A Podcast for Nostalgic Gamers Dec 2 · 2h 2m 124: PS1 Classic and Alternatives, Console Mods, FPGAs and more!John Linneman of Digital Foundry and Peter Brown of Gamespot join Kevin to talk about the PS1 Classic (including better alternatives), the future of backwards compatibility, retro console mods, FPGAs and more!0 comments0
- 121: Burnout 3: TakedownChris Johnston and Greg Sewart join Kevin to remember and revisit Burnout 3: Takedown on the PS2 and XBOX. Also Kevin does his best to defend the superior game, Burnout Paradise. And Patreons, make sure you stick around for a bonus segment on crazy PS3 launch stories. You can become a Patreon, support the show and get access to the bonus content at http://patreon.com/backinmyplay0 comments0
- 120: The Power of the Cell (Part 1: History and Preservation of PS3 Hardware)John Linneman returns to go down a PS3 hardware rabbit hole. We Talk about he announcement, launch, final tech, console revisions, best practices and versions of the hardware to pick up and a warning about Dual Shock 3s. Also for Paterons we have a bonus segment about living in Japan and the Yakuza series.0 comments0
- Back in my Play: A Podcast for Nostalgic Gamers Dec 28 · 1h 20m 118: A Look Back on Retro Gaming in 2017John Linneman from Digital Foundry joins Kevin to take a look back on the year in retro gaming. We discuss new hardware, retro inspired software, what he learned in the past year producing DF Retro (lots of 32X fun), the future of retro gaming, our Top 5 games of the year and more!0 comments0
- 117: Super Holiday Special II Turbo' w/ Mike MikaMike Mika returns to talk about the Street Fighter 30th Anniversary Collection, the resurgence of retro game rereleases, the future of console iterations, updates on The Video Game History Foundation, his favorite games of the year and more!0 comments0
- Episode 116: Summer of XBOX Finale (Panzer Dragoon Orta Interview)Ryan Payton joins Kevin for the finale of the Summer of XBOX. We wrap up with a recap discussion on the XBOX and Ryan brought an interview with the Director of Panzer Dragoon Orta, Akihiko Mukaiyama. Also make sure to subscribe to Camouflaj Radio to hear more of the interview and other great gaming discussion.0 comments0
- Back in my Play: A Podcast for Nostalgic Gamers Jul 28 · 1h 13m Episode 112: Mike Mika Retro Projector Drive ByMike Mika joins Kevin to talk about the latest at Digital Eclipse, projecting retro games on random buildings, latest retro game finds, hardest parts of game development and more!0 comments0
- Epiosde 111: Ed Fries Interview (Summer of XBOX)Ed Fries, founder of Microsoft Game Studios and part of the original XBOX team joins Kevin and John Linneman to talk about early XBOX hardware/OS iterations, rumors of Dreamcast backwards compatibility, the RARE Ltd. accusation, relations with Japanese developers and more!0 comments0
- Episode 108: Phantom DustCast Kevin Larrabee Ryan Payton Michael Reilly Intro Available now for free on XBOX One and PC Michael’s relationship with PD and the community Ryan’s involvement with the PD re-release Segment 1: Super Brief History Release Dates JP: September 23, 2004 NA: March 15, 2005 Developed by Microsoft Game Studios Producer/Director: Yukio Futatsugi Development: Developed in MS attempt to cater to the Japanese audience The Western release was canceled by MS as the life of the XB was coming to an end, even though the game was already translated into English during development December 2004 Majesco and MS signed a deal to let Majesco publish PD in the USA Received positive reviews at release with a 82 metacritic Segment 2: PD Back in the Day Personal Memories and History of PD Why the game was so important The community after the 360 launched (Back Compat on 360) Segment 3: Revisiting PD/Changes to the Remaster/Protips Details on the re-release Native resolution, uncompressed textures and cut-scenes (16:9) "It's a UWP app, so yep, it can run alongside other games." - Adam Isgreen Changes made Only the base 300 skills at launch, Xbox Live Rare skills to come (will be easier than 30 online wins to get one) Can skip mission after failing it a 3rd time (but still get rewards) All new Quick battle arsenals (by Gregory Barton, long time hardcore PD fan and community feedback) MP open from the start (SP rewards flow in MP save, but MP items don’t flow to SP) Free MP Starter Pack DLC (2-school arsenal case and 33 different skills from 3 schools) Protips on how to best enjoy PD for newcomers Play through the SP, the first 2 chapters are the tutorial and the rest of the game prepares you for the online battles by introducing the player to new skill and arsenal ideas Play Quick mode (pre-constructed arsenals, re-done for the re-release) to get familiar with how online plays. Visit the site. :)0 comments0
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No host has claimed this podcast yet, if you are the host you can verify ownership by claiming this podcast
© FitCast Network LLC